All 12 game Reviews

Lumberjack - Game Engine Lumberjack - Game Engine

Rated 3.5 / 5 stars

Yeah, this might become a game...

I like the style and the graphics, you should make more violent swings though, and more of them, to make it interesting for the player.
Power ups and super moves could be cool (hint, hint ;) )

I'll give it a 7/10 but only because it's a WIP and has potential.
Keep it up.

The Last Stand. The Last Stand.

Rated 4.5 / 5 stars

Seen it before, but enjoyed it a lot!

Awesome, awesome defend the castle kind of game.
The graphics was so sweet, and the way the zombies fall is superb.
Too bad it was so easy, and that there were no more ways to spend the day time.
You could have added food and water management to make it more hard to have a lot of people in the bunker.

Anyhow, you get a 5/5 vote from me and 9/10 review.
Keep up the excellent work.

Valentine-general_5 Valentine-general_5

Rated 2.5 / 5 stars


Nice and cute, it'll be a nice card for the V-day...
But this isn't a game nor an interactive movie, so it should go into the animations category.



Rated 4.5 / 5 stars

Nice target practice...

Very well done. Simple, interesting, yet has that lil' something that distincts it from the mass of other submissions...
I'd recommend few thing:
- increase number of colours/bulletTypes as the game progresses
- add bonus items, as the slow-mo (bullet time), undo or something like that
- different types of targets, like some moving targets on the horizon...

Regardless it's a good game. Well done.

SkyRockets 2007 SkyRockets 2007

Rated 4 / 5 stars

Neat little newYears game

Simplicity is the best.
There's not much to it, but it makes you play it all the way to the 100 rockets at least once.
This is good material for a bigger game, with different, or moving (!HINT) trigger positions or combo/link interactivity.

The graphics was good, not great, but stylishly packed in one complete package, and in overall it looked great.

Too small, but nice work.

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Wave Beta 2.1 Wave Beta 2.1

Rated 4.5 / 5 stars

Solid coding

The idea isn't new, and I've seen several wave simulators, but none was so fluid as this one.
I've never tried to code something like this myself, but I think you did a good job on the optimization, it runs pretty smooth.

Well done.

flen responds:

Thanks alot! You acually understand how hard it is to make this stuff. :)

KM Video Poker KM Video Poker

Rated 3 / 5 stars

Nice but needs more work

This was the first thing I didn't blam today.
It looks really nice, the graphic is good and the animation (though scarce) is smooth.
I got the feeling it is rather easy to win some cash (or I was very lucky the two times I played it ;) ), which is maybe a bad thing, cuz there's no real challenge.
Placing bigger bets could be a nuisance, because you need to keep clicking a lot to place a, say, 100$ bet. You could add a button to increase a bet by 10, 15, or simply make it remember the last bet.
In the most of the videoPokers I played, when you call for cards, you choose the ones you wish to keep, and not the ones you wish to discard, but that's only a minor flaw, and I guess you could get used to the other way around...
Oh, more sound is always a plus.

Keep it up

Blanius responds:

Flipping cards to discard just seemed better to me I know that usually you click to keep but I liked it this way. Bigger bets has been addressed but I think maybe my payouts are still too high.

Super Mario Hardcore Super Mario Hardcore

Rated 4 / 5 stars

Excellent idea

Lol this is an excellent idea, but it needs a little more work on it.
The ability to bash bricks is a must in a Mario game, and exclamation marks with powerUps...
The weapons, are great, but it would be great to give them to player one by one (when hitting a exclamation mark maybe), also a little more diversity in weapons could be nice (the giantWrench is cool :) ), you could add a plantMine opt, or throwGrenade, or a good old chainSaw ;)
Crouch could be nice, and the ability to shoot down would be sweet... and the destructible terrain would be AWESOME! =D

Anyhow, if you should work on it some more, it will be a 10, now it is a good firm 8.


Angel Bothorius Angel Bothorius

Rated 4 / 5 stars

I Liked It

This was the first piece I didn't blam today.
I even wanted to blow the stealWistle, and then I recognized the fellow deviant there ;)

Nice graphic, and as I've already said, I like your style.
I also liked the idea of 'growing your wings', and I kinda expected that he will fly in level two.

I think he jumps a bit too high, and that you could at least implement a doubleJump when he collects his wings.

I agree with the previous review on the platforms. Some of them are confusing, and the collision detection could be little better handled out.

Anyway, good job. Ditto on the title, I liked it.


Rated 4 / 5 stars

A firm eight

I rated it a 8 out of 10, but I voted 5.
It looks ok, works excellent, and is so ├╝ber small!
I respect small fileSize flashers, and there are not many of them here on NG...

I would suggest adding sound. Definitelly.
Also you might implement movement inertion (momentum) , I think that would add little something to the game.
Several types of weapons could be nice too (normal, bouncy, wallBreaking, detonable shot, proximity shot etc.)

Nice explosion effect too.
Keep it up. I'd like to see more of stuff like this.

Well done.